Sunday, November 24, 2013

Concept Piece: Escort Mission - Visual Development

Hello all and welcome to the final installment of my first semester's hard work from Visual Development! In the final Project we had to construct a piece in which we had to include everything from our previous projects into one piece. Now this could be done in several ways, we could make our creature a tattoo design for our hero and however you could interpret it, as long as it was clearly visible in the piece. 

For my piece I wanted to make a potential cinematic in my story, A cutscene or a possible mission in a game so my idea was to have my hero, Hans, escort the Boesh Toad (vehicle) and his merchant through Boesh (environment) while protecting him. In the picture I have Hans cleaning his blade after killing Tyramont (creature) and the merchant trying to calm his mount, while unnoticed by them Krex (Character) his behind them waiting to strike from the ruins of my prop design.

Here how i started my process, I quickly sketched several storyboards that fit a couple of ideas in my head they are read from top to bottom, each an idea. I decided to explore the first one:

With a little more work put into these I tried several shots and angles that would work nicely with my idea. The top right one had more potential but it still wasn't quite there yet so i had to push further:

I also did my color studies and loved the top left one so I went with that scheme. 

Finally I had what I wanted in the thumbnail and did my rough sketches and final line work along with rendering etc.

Overall there are some things that could be pushed further in this piece but considering the time crunch i was on I think I didn't too bad of a job. I loved this last assignment and can't wait to continue this project next semester! Till then I'll post some of my other work from my other classes. I hope everyone the best for the coming holidays! Cheers!

Tuesday, November 5, 2013

Boesh Environment - Visual Development

Helllllloooo everyone! Sorry for the lack of updates, but I am proud to present the latest installation to my Vis Dev class and project. We were set out to make an environment of our worlds and had to create site maps and switch with other people. The site map i received was simple enough so from a list emailed to the class we had to pick 3 words that would describe our environment. I had Fantasy, Foggy , and.... F- Dark XD. I wanted to do an environment where my Boesh toad came from and what the people have to live in so I loved the words that i got,  so i set out with some simple thumbnails.

these began simple enough so after pitching them to the teacher I picked 3 of the best and moved to color studies.

After I had these set up I offered them up and together with my professor we both agreed that the middle one was best suited to what i was trying to pull off. Thus began the journey to the final.

Blowing up the image I began with a rough and loose drawing over the shapes, then cleaning the lines well enough to establish what I wanted.

After that i changed the color of the lines see what I drew so when I returned the layer under to it's original opacity, I could overlay and stay true to what I wanted.

Then I made a Color Layer and using the small color study I cleaned up the bigger drawing and laid down the base colors, adjusting the temperature and lighting.
Next, by using just the round brush I rendered EVERYTHING trying to capture what my brain was showing. But their was something I felt missing.

So i put down a new layer and played with my options on the layer, put on a gradient and got a nice atmosphere that i felt was what I was looking for.

This is the final I had to adjust some things in the end and there is a lot that could be worked on this piece but overall I'm pleased with what turned out!

Stay tuned for my last project for this class and then it's on to the next semester! Till then!